
Aspect is not your ordinary dungeon crawling, dragon slaying tabletop role playing game. Aspect focuses on freedom of character development, not linear progression. Its rich mechanics allow for sharpened words as well as sharpened blades, duels of social wit and mental cunning as well as strategic physical combat familiar to veteran gamers.
Time to complete: 3+ years.
My contributions:
Design: Worked with the lead designer to formulate and balance the core stat and ability mechanics that formed the basis of all powers. This includes balancing powers in a system that allows 3 different types of actions to be used per turn each with varying degree of cost, and quantifying movement, ranged and melee attacks, ability damage, status effects and crowd control abilities. I also added some monsters for the monster manual.
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You can check out Aspect at: www.stonetabletgames.com/aspect