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Team Size: 6                                

Language: C++                                                                                                  

Project Length: 10 months

 

My contributions: 

 

Gameplay Mechanics: Coded 2 of the 3 player attacks, unit damage and death, and fine-tuned player movement.

 

Systems: Coded the status effects system, implemented and balanced sound effects/music (FMOD), and player/enemy animations.

 

Design: Created 1 of the 3 player attacks, balanced player attack damage and enemy hit points.

 

Producer: Acting Scrum master, personally recruited all team members, managed tasks with respect to milestones and the ship date, made active decisions on features to be chosen/cut due to resource constraints, and created weekly reports with risks and mitigations to a team of professors acting as executive producers. 

© 2015 by Eric Johnston.

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