
Team Size: 6
Language: C++
Project Length: 10 months
My contributions:
Gameplay Mechanics: Coded 2 of the 3 player attacks, unit damage and death, and fine-tuned player movement.
Systems: Coded the status effects system, implemented and balanced sound effects/music (FMOD), and player/enemy animations.
Design: Created 1 of the 3 player attacks, balanced player attack damage and enemy hit points.
Producer: Acting Scrum master, personally recruited all team members, managed tasks with respect to milestones and the ship date, made active decisions on features to be chosen/cut due to resource constraints, and created weekly reports with risks and mitigations to a team of professors acting as executive producers.